The First Berserker: Khazan Fundamentos Explicado
The First Berserker: Khazan Fundamentos Explicado
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
O visual do animaçãeste 3D pelo finesse cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários para que os jogadores sintam tais como se estivessem assistindo a uma animação.
Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas DE superiores paixões da minha vida.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
O único detalhe cá é que as vezes tem um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dãeste vida ao mundo de Arad com o visual vibrante por filmes animados.
Igualmente temos personagens bem natural escritos que acompanham o protagonista durante a jornada e que agregam demasiado natural de modo a este conteúdo da história.
Usando 1 visual finesse cell shading qual imita 1 anime, este game se The First Berserker: Khazan destaca pela maneira tais como usa seu sistema do habilidades de modo a atravessar ao jogador a sensação de que o protagonista é poderoso.
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